These white helmet and armour wearing enemies take four bullets to destroy them. The slightly bigger enemies, who wear white waistcoats take two hits to destroy them, they also feel like they get their shots off sooner than the single shot agents.įinally there are the hard level enemies. These bad guys just require a single hit to destroy them, and they are like the ‘filler’ enemies that you’ll encounter most often. The easier ones look like men in suits, wearing white ties, I like to think they are the agents from The Matrix. Each require a different number of shots before they are destroyed. There are three enemy types that can get spawned. As each of the three difficulty modes that are available for each scene increases, so does the number of enemies spawned. As the soundtrack plays out, enemies are spawned at predefined locations in the level, be it on top of platforms, inside recessed holes in the walls and floors, sometimes spawning nearby or directly in front of you. Each of the game’s 10 levels (called ‘scenes’) have been designed around a different EDM soundtrack, with enemies, walls, platforms, objects and colours all moving and shifting in time with the beat of the music.įrom beginning to end you float along at a consistent speed through your chosen level. Pistol Whip is one such title that’s breaking genres with a mix of shooting and rhythm-based gameplay.Įach level in Pistol Whip plays out like being in a Hollywood movie action sequence, such as The Matrix, John Wick or Equilibrium. Shooting games are all well and good and it’s great to play in different scenarios, yet every now and again we see a developer mix up the tried and testing shooting mechanic and serve us up something a little different. There is nothing better than wielding a pistol in your hand and shooting some bad guys. The Oculus Quest isn’t short of its shooting games. Pistol Whip breaks genres with a mix of shooting and rhythm-based gameplay that never fails to make you feel totally badass.
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